Even the plot serves to draw you further into the world - as a military recruit undertaking a virtual reality training simulation for taking down Zeds, there’s no barrier between you and the game as your own controllers are referenced in the opening training section. Killing Floor: Incursion is a fantastic virtual reality game which uses the technology to a full and terrifying effect. Whereas Killing Floor 2 is highly enjoyable but limited in certain areas, its VR companion goes above and beyond. ![]() The shallow but enjoyable core gameplay loop becomes repetitive once you familiarise yourself with the class system and enemy types, but the accessibility, imaginative locales, and thriving player-base means it remains a perfect game to stick on here and there for the sheer ghoulish fun. Killing Floor 2 is a dastardly tribute to panic and blood, with little more nuance than driving a motorbike into a wall at full speed. The only mode which I had trouble finding enough players for a match was in PvP mode, but as this is an inessential afterthought to Killing Floor 2’s core gameplay - in which one team of players get to control the Zeds instead of human survivors - I never felt too hard done by. Trying out the different difficulties and game types on offer I had no problem finding a session, and being able to join a team in the interval between rounds means any waiting is further reduced. That aside, I’m pleased with how quickly you can dive into an online match. Killing Floor 2 has a jump button which only a mother could love, and you’ll be unable to move if unfortunate enough to be closely surrounded by Zeds, which will generally result in you being torn to shreds before you can shoot your way out. This level is a Transylvanian castle with boobytraps galore, decked out for a cheesy birthday party with balloons and disco lights, and an unseen host remarking on your progress and the features of his home (crackingly voiced by a cod-Vincent Price).ĭespite having been around long enough to have had its tyres kicked and a number of resulting updates put in place, there are some small frustrations still present. Although a demolished Paris and a wintry Krampus’ lair stand out amongst the two-dozen or so locations, a personal favourite is the ‘Monster’s Ball’ map. The approach is different from the first Killing Floor, which seemed to put more emphasis on military survival in a horror setting - this game is faster, favouring more over-the-top violence and nonsensical settings, and is all the more fun for it (even if the weapons themselves are pretty standard issue). ![]() Heads explode, limbs fly off, and by the end of a round you’ll see a level painted red with gibs and mush. However, that can’t be the point when dispatching so many grotesque creatures in such a bloody “pedal to the metal” fashion. When ammo is scarce, you may have to fall back on melee weapons (or just pegging it).Įven with the class system, unless you select the higher difficulties it never feels like the most tactical or innovative wave-shooter. A single trading post is then open for a limited period in a random location, which is a good gimmick: it encourages your party to keep moving around the level for each subsequent wave, unable to stay in a familiar or easily defendable zone for the duration. Between each round you’ll have a short period of time to stock up on supplies before the next onslaught begins. Standing out amongst a generation of popular Player vs Player titles ( Fortnite, Apex Legends), Killing Floor 2 is designed to be enjoyed in Player vs Environment mode you and a handful of others will team up to survive wave after wave of zombies (or ‘Zeds’, in Killing Floor’s parlance corrupted human clones on a rampage) before facing down a boss at the end. Ten years is a long time for a smaller studio’s franchise to keep going, so Jump Dash Roll has zipped up the hazmat suit and loaded the shotgun: let’s see whether there’s life in the old zombies yet. 2016’s Killing Floor 2 is an online wave shooter with a different take on the zombie formula, while Killing Floor: Incursion, 2017’s virtual reality companion piece, is a standalone story which delights in being nasty. To mark a decade of the Killing Floor franchise, developer Tripwire Interactive has bundled its two most recent games together on PS4 to provide an easy one-stop pickup for fans and newcomers to the series alike.
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