Many can be found in the company of Hagravens. ![]() They are the original inhabitants of the Reach. Chiefs are the strongest member of a bandit gang, often wearing mid-level armor.įorsworn are members of a group of tribes, fighting for the 'old ways'. Where there are bandit caves or camps, there is usually a chief to keep chaos in order. The below table shows what weapons fall into each category, and the bonus armor granted by each tier of protection.The Elder Scrolls Online Review - Familiar World, Strange Territory ReviewĢ3 June 2014 Bandits Main article: Bandits (Skyrim)īandits are hostile, weapon-wielding groups that often attack on sight. Weapon Protection Bonus armor that the Enemy gains if attacked by weapon damage types. Diseases - Some new diseases have been added to creatures which previously didn’t have any.Disarm Shouts - Shouts which can send your weapon flying unless you have high enough Magic resistance to resist the shout.Spell casting - Mage type enemies are some of the fastest and most dangerous to kill.Some creatures can stun-lock you as their poison attacks are faster than your get-up speed. Paralysis - any poison in the game can paralyse a player unless their poison resistance is high enough to counter.Poisons - Most poisons in the game stack - so its best to use the scenery to block these attacks wherever possible.Health Regeneration - Some creatures constantly regenerate health and require specific elemental attacks to stop the regeneration temporary.Knockdown - a power attack from this creature will knock the player over unless they have enough mass to resist the attack.In addition, Some enemies in the game have various special abilities. ![]() Shouts, in the case of dragons, as each variation has different shouts available to it.īasic Stats Movement Speed, Melee/Ranged damage, Standard armor, Magical armor, Enemy ability to penetrate your armor. Variants Level/Health/Stamina/Magic if the creature comes in different sizes but same base creature. Humanoid Enemiesįor enemies wearing standard armor, and therefore with standard resistances you can check the armor guide hereįor enemies weapons and arrows you can check the weapon guide hereįor the Afflicted, the only difference between a Bandit and them is the addition of the Poisonous Breath ability - This brutally painful poison deals 50 damage for 2 seconds. ![]() They will not have detailed breakdowns as various types of these NPC all look the same, but have differing stats. Ghosts and Dragur will only be in summary form for the various types. Vampires Will be covered, but not in-depth as like bandits they have a lot of variations of Armor, weapons and base stats. The next section contains reference material to identify weaknesses of the armor specific human type enemies can do and the weapons they use. This guide is broken up into several sections - Bandits / Mages / Forsworn / Necromancers will not be covered in the guide (with the exception to the Named Unique bosses) as there are far to many varieties to list, all of which have different perks, weapons, armor. It Kinda grew from there to include all sorts of reference material from Requiem so that players wouldn’t have to go look up a billion & one perks, spells and the like to work out what the enemies were shooting at them. This Page was intended to be a reference guide to enable the player to be able to work out how the heck to kill some things in Wildlander.
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