Then at the next visits give the players a chance to pre-empt Mr Sacks or intervene. I would try and hide his malevolence until after his first visit, show him fulfilling a wish in an evil way, like petrifying someone who wished to never die. Then Mr Sacks can arrive and agree to fulfil it in exchange for helping him. I think a great way to get him on the ship is to have an event similar to a shooting stars where one or more of the players make a wish. One of my favourite aspects of the Mr Sacks quest in sunless sea is how he gives people what they wish for, but never in the way they intended. But when they next make port, there always seems to be a hooded figure watching them from the crowd, but it's gone before they can turn and face it. Things seemingly go back to normal for a while. If they do, Mr Sacks collapses and they're left with a pail of snow. This might also solve the problem of the players trying to kill it. (Why does the ship feel heavier when he's on board?) Mr Sacks is psychological terror it won't try to harm the players physically, it'll just sit in the hold. When the quest ends, have him just melt into a big pile of snow, but leave the robe behind (the hood of a Master of the Bazaar is a great prize on its own) and, if one of them was kidnapped, have them crawl out of the apparently empty sack, remembering nothing after they disappeared. Perhaps that might spark their curiosity and keep the quest going to see where it ends up. I'd say a better idea is to have Mr Sacks gradually melt as they approach the end of their tasks. Before that, establish Mr Sacks apparently pulling all sorts of stuff from his sack, yet the sack always seems to be empty. Idk how dnd works, but imagine one party memeber suddenly disappears and all the rest get this vision of him as if surrounded by total darkness, a great empty void, yet he doesn't know where he is. And when one of the crewmen dies or mysteriously disappears, that must be just a coincidence? Right? Then, they find they're several barrels of fuel short, although they're sure they had more. One night, some of their knick-knacks disappear. He'll take whatever you have, whatever you love, whatever you can give. And he'll take and take until you've fulfilled your deal. The thing about Mr Sacks is that once you "let him in", he's going to take something from you. How would you translate Mr Sacks' story to a roleplaying encounter? I'd love some more ideas! The tasks themselves should be a bit more than just 'go there and deliver this', because that's just moving around the map and not as interesting in an rpg. Maybe he can curse one of them into becoming a snow person, with the threat of having them melt unless they're quick enough. Not really sure what to do if they decide to just ignore him though. I'm planning to have him show up in their hold, with three tasks they have to fulfill, and every task they succeed in will make him a bit more tangible, so they can't just kill him immediately. (Spoilers for the Mr Sacks storyline, I suppose) I always loved the Mr Sacks storyline in Sunless Sea, and since I'm running a D&D5E roleplaying campaign loosely inspired on Sunless Sea lore with next session planned for around christmas, I thought: why not have our favorite Beast of Winter show up in my players' ship?
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